Search found 51 matches

by Paul
Thu Oct 18, 2018 10:32 am
Forum: WSV3 News and Updates
Topic: WSV3 Version 4.2
Replies: 0
Views: 8147

WSV3 Version 4.2

1. New broadcast keyboard-controlled "Map Presets" scene-builder ( video ) -Stores layer combinations and camera views -Switch using dialog box (Menu->Map Presets) or Alt+F__ key combinations -"Layer Presets" still exists but only for layer combination switching (no keys, no lin...
by Paul
Fri Jul 13, 2018 2:08 pm
Forum: WSV3 News and Updates
Topic: WSV3 Version 4.1
Replies: 0
Views: 7522

WSV3 Version 4.1

Minor housekeeping update: -(From 4.0.6) Fixed HRRR model data source which NCEP served change broke (this also broke 2m T/DPT layers and precip-typing, which are both based off the HRRR) -(From 4.0.6) Added Ctrl+C restore to CONUS view keyboard shortcut -(From 4.0.6) Fixed parsing error in ATCF tr...
by Paul
Thu May 17, 2018 3:02 pm
Forum: WSV3 News and Updates
Topic: WSV3 Version 4.0
Replies: 1
Views: 7620

Re: WSV3 Version 4.0

RoadMapping2.png
RoadMapping2.png (784.5 KiB) Viewed 7619 times
NewGISStylingUI2.png
NewGISStylingUI2.png (170.75 KiB) Viewed 7619 times
GISSystem081817.png
GISSystem081817.png (804.71 KiB) Viewed 7619 times
GISHighwaySignLabeling.png
GISHighwaySignLabeling.png (934 KiB) Viewed 7619 times
030218Noreaster.png
030218Noreaster.png (952.23 KiB) Viewed 7619 times
by Paul
Thu May 17, 2018 3:00 pm
Forum: WSV3 News and Updates
Topic: WSV3 Version 4.0
Replies: 1
Views: 7620

WSV3 Version 4.0

Partial listing of new features/fixes/additions in incredible V4.0 update, free for all existing WSV3 Professional customers, in development since January 2017: 1) Rewritten, highly-optimized DirectX11 rendering engine with reduced CPU usage and optimized GPU programming techniques 2) Broadcast-gra...
by Paul
Sat Jan 07, 2017 8:58 pm
Forum: WSV3 News and Updates
Topic: WSV3 Version 3.7
Replies: 0
Views: 9175

WSV3 Version 3.7

*1. Addition of performance-optimized, extensively customizable font/text rendering engine **Extensive graphical options for text size, font weight/type, outer glow/shadow, outer effect flash, stroke width/color, text gradient, kerning, background box + gradient, etc **City labels, map timestamp, st...
by Paul
Sat Dec 31, 2016 7:36 pm
Forum: WSV3 News and Updates
Topic: WSV3 Core V3.2
Replies: 0
Views: 11687

WSV3 Core V3.2

Final update: *Fixed some general issues following from low-level graphics efficiency improvement in last build (probe issue and animated contour line rendering). *Added "BMNG only" option to new efficient background system deployed in V3.1, as this option had been available in the old/ine...
by Paul
Fri Dec 23, 2016 12:27 am
Forum: WSV3 News and Updates
Topic: WSV3 Core V3.1
Replies: 0
Views: 7265

WSV3 Core V3.1

*Fixed HRRR-based data sources from NCEP upgrade (2m T/D and Precip-Typing) and Severe Watches. *Included brand-new 2016/2017 winter preciptation typing algorithm debuted in WSV3 Professional in October, including four field rain/snow/sleet/freezing rain typing, continuous probabilities on all four ...
by Paul
Sun Dec 04, 2016 7:26 am
Forum: WSV3 News and Updates
Topic: WSV3 Version 3.6
Replies: 0
Views: 7543

WSV3 Version 3.6

Simple sustaining-operations update for existing functionality ----------------------------- *1. Migration to new MRMS V11 data (lightning layers functional) *2. Fixed background terrain+imagery loading issue on new installs *3. Faster background loading with BMNG, WELD, and first two levels of NAIP...
by Paul
Fri Oct 28, 2016 11:23 am
Forum: WSV3 News and Updates
Topic: WSV3 Version 3.5
Replies: 0
Views: 7640

WSV3 Version 3.5

WSV3 Professional Version 3.5 ----------------------------- *1. Addition of extensive MRMS data tab **32 real-time, loopable MRMS data products (compare to 10 in competitor) **Exclusive access to real-time lightning MRMS data products *2. Revolutionary real-time lightning layer - first time raw lig...
by Paul
Wed Oct 05, 2016 1:52 am
Forum: WSV3 News and Updates
Topic: WSV3 Version 3.4
Replies: 0
Views: 7630

WSV3 Version 3.4

WSV3 Professional Version 3.4 ----------------------------- *1. Totally redone, production-quality Terrain/Imagery background system **Real-time shaded relief/hill-shading with elevation data ***Customizable angle, terrain-height, lighting, shadowing, etc. **Hypsometric tinting (color height/terrai...