WSV3 Professional Version 3.4
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*1. Totally redone, production-quality Terrain/Imagery background system
**Real-time shaded relief/hill-shading with elevation data
***Customizable angle, terrain-height, lighting, shadowing, etc.
**Hypsometric tinting (color height/terrain maps)
**Broadcast quality ocean/coastline rendering
***Fractal-detail coastlines
***Vast array of customizable ocean effects, lighting, waves/water, lat/lon lines, etc.
***Coastline shadow/outer-glow
**Seamless blending between Imagery and Terrain, or Terrain/Imagery only
*2. Massive efficiency, CPU-usage, and performance optimizations
**Brand-new rendering algorithm for background tiles: smooth zoom transitions and no gaps between LOD edges/tiles
**Compressed terrain data lighter on resources than Imagery data
**DXT compressed on Imagery data reduces GPU load
**Frame-rate throttling reduces CPU load
**Background RTT technique reduces GPU load
*3. "Map styles" window enables point-and-click save/load preset map appearance configurations (lighting, terrain, ocean, etc. saved into quick thumbnails).
*4. "Lite" mode for performance (and "Balanced" + "Graphics" modes)
**Automatically adjusts settings to reduce CPU/GPU load on PC and focus on data instead
*5. Fixed/totally new Severe Watches data source (text files straight from SPC)
*6. Fixed all sporadic problems from the recent NCEP changes (2mt/2md, SCP/STP, HRRR model, precip-typing all 100% operational)
*7. Performance optimization when switching off lines and going to Geo-only
*8. NDFD improvements (separate tab, added Alaska data, fixed some minor issues)
*9. HRRR model extended to 18 hours
WSV3 Professional V3.4:
http://wsv3.com/WSV3Professional_Setup.exe